Successes and transitions in Wesnoth-UMC-dev
The Coordinated Wesnoth UMC Development Project aims to solve some common issues found in cooperative and solo development of add-ons for the Battle for Wesnoth, by providing facilities for coordination, organization and collaboration using SourceForge.net’s great platform for open-source projects. (Link)
It looks like Wesnothian people really like (and probably need) this platform for collaborative add-on development. Indeed, few days ago, the Wesnoth-UMC-dev project hit the 10000th commit to the repository since the day the project was launched, in 2008.
Since the day it was launched many new add-ons were registered to the Wesnoth-UMC-dev project and many new contributors started using the platform. As of today, the UMC-dev registry lists 88 projects more or less equally divided amongst, Eras, Campaigns, and miscellaneous utilities. Few of these got registered in 2008, in UMC-dev's early days, however, many others joined in the following years.
As stated in the announcement, the 10000th commit was done to the NX-RPG add-on by its maintainer: vultraz.
This is a story of five friends who must journey through the northlands and defeat the Dark Lord, before he releases the force of the Void and crushes the Empire of Wesnoth into dust.
A SurvivalXtreme-based MP campaign. Also contains some features from Bob’s RPG Era, along with some new ones. Features in the works: weather effects, new abilities, more classes, better magic system, and an greatly renovated shop. 16 scenarios planned, some of which will be multi-part.
Congratulations to vultraz for the lucky commit and to Wesnoth-UMC-dev for the success!!
Another important milestone for the Wesnoth-UMC-dev project is the turnover at - or better the stepping down from - the administrative level of the project by one of the founder.
In a very interesting post, Shadowmaster explains the motivations for his choice of stepping down from his administrative role (though, he won't leave the project), introduces one of the new administrator. Most interestingly he provides a general chronicle of the UMC-dev project by looking at the different layouts/interfaces restylings that it went through and at the milestone add-ons that entered the project (and later became mainline content).
I had the chance to interview him in the past weeks (as he also explain in his post), and we also touched upon the issue of the Wesnoth-UMC-dev project (how did it started, why was it needed...) I got very interesting answers on that, and his post Wesnoth-UMC-Dev: A Retrospective integrates very well those answers. A very nice reading!
Congratulations to shadowmaster and the other Wesnoth-UMC-dev people for the hard work done and the success!!